Assassin's Creed: Revelations

Posted Wednesday 1st February 2012 at 5:26 p.m. by matt

Tagged as: Game Reviews

The latest sequel and addition to the Assassin's Creed franchise is AC: Revelations. It still focus' on Ezio's tale, but with a twist. This time, Desmond is trapped within the Animus and only by reliving the memories of Ezio and Altair can he escape this cyber prison. That being said, Desmond and Altair are playable. Personally I had mixed reception of this game, I feel that this is simply prolonging the adventures of Ezio, and no longer bringing anything new to the table. There are obvious improvements to the game, but at the same time, there are unnecessary additions to this free-roam parkour assassin simulator. I am not saying this game is all bad, but rather, I enjoyed it a lot, I have more of a problem with the story, some odd content, and Desmond's bits.

http://www.blogcdn.com/www.joystiq.com/media/2011/07/asscreedrev.jpg

So to begin, I'll list my most enjoyable part of the game. The obvious improvement to running/parkour. Movement is so much more fluid then in the previous titles. In almost every situation, you are on the move. From the very beginning till the very end. Climbing animations have also been improved, and with the addition of the hook, one can access zip lines and higher ledges. There is so much to explore in Constantinople and so much to see. We played it on the PC, so I wouldn't know about the performance of the console counterparts, but with everything on maximum, the game looked awesome. Highly detailed, objects near and far, silhouettes of towers, churches and mosques in the distance, the Hagia Sophia being the most prominent building on the horizon.

That being said, in some cases, movement wasn't that enjoyable, most particularily in Desmond's moments, where platforms moving around constantly. The only thing you are really doing here is moving from portal to portal which leads to the memories of Ezio or Altair, and hearing Desmond talk about himself. Those moments where one controlled Altair were linear, they are more focused on the story, of what happened at Masyaf and brings closure to the aftermath to the first AC game, but don't offer that much new content.

http://dorkshelf.com/wordpress/wp-content/uploads//2011/08/AssRev-pic-2.jpg

Just like in Brotherhood, Ezio recruits assassins which are sent out on contracts. This functions similarly to Brotherhood, in the sense that, instead of the Borgias, you take out the Templar's control over a city. Eventually, as an Assassin eventually gains enough experience and ranking, you can designate him the leader of a faction den and that opens up new missions. In some missions you can accompany newbie assassins as they try to get their target. I liked this feature because it showed Ezio actually taking more involvement with his Assassin brethren.

Now, the most poorly executed feature in Revelations is the attempt at tower defense. It is probably the most frustrating aspect of the game, camera angles arn’t that great and are in fact limiting, and there is this annoying zoom in on fallen enemies or allies. It isn’t complex, you simply place down barricades and assassins at the expense of morale, that being the currency.

http://cdn.zath.co.uk/wp-content/uploads/2012/01/Assassins-Creed-Revelations-Den-Defense-Gameplay-590x331.jpg

Another new feature is bomb crafting, as simple as it sounds. You find various of bits and pieces and you put them together to make functioning explosives. But in all honesty, i never got around to using them, there is simply no incentives, or practical use to them in combat. Difficulty of combat has increased since the last game, but its still centered around sword play. Range enemies are a minor annoyance, and like to hide behind cover, being out of melee range. Getting shot hurts, and i recommend against it. Combat flow is enjoyable and there are all the more kill animations.

I feel that i’ve covered a fair amount of the game, if i am forgetting something, other then the multiplayer, feel free to comment. I havn’t tried out the multiplayer and I do not intend to, as its difficult to review properly. Regardless it was an enjoyable game, but the story was lacking. The free roam parkour and exploration is really the center point of this game, and it does excell in the deliverance of this fun and unique feature.